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Neuer UT2004 Patch erschienen
Nepu - 23.02.2005, 15:29
Gestern Nacht wurde der sechste UT2004 Patch mit der Versionsnummer 3355 für Windows-Benutzer veröffentlicht, den ihr euch auch bei uns herunterladen könnt.
Bevor ihr "voreilig" patched, solltet ihr besser warten, bis die Secure-Software-Entwickler von AntiTCC und SafeGame diesen Patch integriert haben. Falls ihr jedoch schon gepatched habt, könnt ihr einfach den "alten" v3339 Patch wieder drüber installieren.
Den Changelog zum Patch findet ihr im Klapptext.
Hinweis:
Unsere Server sind bereits mit neuen Versionen und Konfigurationen bestückt, so daß ihr auch schon mit den neuen Patch bei uns zocken könnt.

===================================================
Unreal Tournament 2004 Patch 6 Release notes.
===================================================


This patch is completely compatible with the retail version - servers and clients of any flavor can connect with each other.
This patch will not overwrite your ut2004.ini and user.ini files, except to update settings as necessary. This patch
includes all changes made in Patches 1, 2, 3, 4, and 5.

This patch should be installed *after* installing the Epic ECE Bonus Pack, as it updates some of the game code included
with the bonus pack.

General Gameplay:
- Fixed stuttering/snagging/sinking into static meshes in some places on clients in net games
- Improved getting out of water
- Fixed FaceClassic teleporter exploit
- The Cicada hud indicators should now show up in all game modes.
- Fixed SPMA causing damage at world origin.
- Fixed not being able to exit raptor when it's on the ground
- Fixed (for assault) the energy core always showing on the HUD even if it not the current objective (thanks AngelMapper)

Networking:
- Server performance improvements
- Cheating detection improvements, with shorter time for master server ban detection
- Integration of UTAN bans with UT2004 master server. Admins can opt out by adding bIgnoreUTANBans=true to [IpDrv.MasterServerUplink]
- Fixed potential garbage collection crash when changing levels during network games
- Improved caching of server data for when you can't connect to the master server.
- UTV updated (netspeed fix).
- Better Client->Server->MS Error Messages

Demo Recording:
- Added code to insure StopDemo is executed before a map change or game exit
- Remove 8x from the demo playback menu. The engine has problems with that speed.
- Fixed bug in Demo Playback menu that caused the Play/Pause button to be out of sync
- Added Demo playback jog keys to the console.
- Left Cursor slows down playback (1/4x -> 1/2x)
- Right cursor speeds ups playback (2x -> 4x)
- Up/Down cursor resets to 1x
- Disable by settings bDemoJogKeys=false in [XInterface.ExtendedConsole]

Engine:
- Improved level loading speed, especially on network clients
- Fixed calling SetBase(NULL) on all attached actors when an actor is destroyed

Editor:
- Fix for importing static meshes

Menus:
- Model select page now properly selects the current character when you open it.
- Korean localization updates.
- VCTF now appears in server browser, even if you don't already have any VCTF maps installed.
- Added code to sync the Stream (MP3) volume with normal music volume.

Links:
 UT2k4 WinPatch v3355
 AntiTCC v1.18g
 SafeGame101 Beta6b
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